The GUI system used in this system follows the MVC paradigm. Before delving into the operation of the system, a brief overview of MVC is given.
The MVC paradigmMVC stands for Model View Controller. The MVC paradigm suggests a method of partitioning code which allows for quick changes in frontends (by changing views), business logic (by modifying the controller), and the underlying data model (by changing the model), with minimal impact on the rest of the system.
Views represent the forms displayed to the user. Controllers are responsible for modifying the view based on user actions. Controllers also change the model in response to user requests. The controller classes thus consist of lots of methods to handle business logic tasks, while the model mostly consists of static data.
Further information regarding the MVC paradigm can be obtained from the GUI track of the Java tutorial.
The OSMIS system GUIThe OSMIS GUI consists of a number of distinct components:
The module list implements its own model and controller (and obviously view), while a number of forms within the tabbed pane may share models and controllers.
Groups of forms displayed within the same tabbed pane are grouped into
modules. Modules may also contain other modules (at the moment to
depth 1). Thus, if a user selects a module or a submodule in the
module list, the tabbed pane on the right hand side of the screen
changes. The ModuleTreeModel
class
implements the model for the module tree. Note that modules (as well
as tabs) have names so as to interact with the security model. The ModuleTreeController
is responsible for
handling events on the model tree.
The tabbed pane section of the GUI is represented by a set of OssmsPanel
objects, which are extensions of
the standard JPanel
. An OssmsPanel
object
requires controllers to handle a standard set of button
presses. Furthermore, a OssmsPanelController
is
responsible for handling non-button events of interest, while a
OssmsButtonController
should be extended to handle
various button presses. A OssmsButtonModel
class provides
the model for the various buttons. Button models and controllers are
provided as it is anticipated that many tabbed panes will share
similar (or identical) button behaviour.
Please note that classes have not been specified for the various GUI forms. It is expected that the implementor will use the GUI mockup screenshots to implement the various forms.
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